A conceptual mobile OS that eschews mobile apps in an effort to re-enable genuine human connection via our mobile devices. Among other things, it helps the user seamlessly plan in-person meetups and focus on their relationships with select people.
For this project, my team’s sponsors wanted us to draw inspiration from this idea presented by Cliff Kuang in his book User Friendly, to design a mobile operating system:
"Imagine instead of apps, our smartphones were built around the relationships we care about. Instead of opening an app to connect with who we love, we simply remained connected with those we loved. And the tools to bring us closer appeared only when we needed them in the flow of our relationships with one another. Who knows how much easier and how much more satisfying our digital lives might be if the governing metaphor for smartphones were one of human connection, rather than programs?”
– Cliff Kuang with Robert Fabricant, User Friendly.
Full Report
In today's hyper-connected digital world, smartphones have paradoxically become barriers to social connection.
Constant app notifications, mindless scrolling, and endless distractions cause us to feel disconnected and lonely.
Many of us struggle to maintain meaningful relationships, resulting in the propagation of loneliness and adverse effects on mental and emotional well-being.
Seamless Planning
A seamless event planning feature to make in-person meetups easy to schedule.
Minimal Distractions
A natural language command line that takes the user where they want to go, instead of leaving the navigation to them.
Staggered Onboarding
An onboarding process that allows the user to define their social preferences and points of interest which they would like to bond over with their contacts.
Through several literature reviews, I learned that loneliness is not just a complex socio-cultural issue, it was also declared an epidemic in early 2023 by the Surgeon General of the United States.
Loneliness was acutely expressed in young adults aged 18-22 years, whose most basic medium of social connection also happens to be smartphones, which we identified to be one of the key barriers to meaningful social connection.
We studied 7 young adults aged 18-22 years, specifically the nature of their interactions in close relationships. For this, we used 2 methods:
A light-weight text message based diary study with a simple prompt: ___ your social health with 3 emojis, 2 sentences and 1 image (rationale)
We followed up the week long diary study with a semi-structured interview that allowed us to dig deeper into some of the aspects they had touched upon.
I led the affinity mapping activity of our diary study and interviews, which aided the discovery of pain points encountered by majority of our participants.
We learned, among other things, that:
Young adults deal with loneliness using distraction coping mechanisms (such as doom-scrolling) over processing coping skills, whether out of convenience, habit, or ignorance.
Young adults seek reciprocal effort in their relationships since they want to cultivate connections that are authentic, equitable, and enduring.
Since social media has become about mass consumption rather than personal connection, texting, calling, and video chatting often facilitate more meaningful relationships for young adults.
The last finding in particular overturned our assumption, that young adults use social media apps to stay connected.
These findings validated our approach to design an OS that intentionally drove social connection instead of unintentionally resisting it.
Our research did not turn up any “competitors” for our idea; instead we ended up drawing inspiration from various existing products and concepts.
Mercury is a speculative reimagining of the operating system as a fluid experience driven by human intent.
The Light Phone experience is that of a phone away from your phone; it has only a few essential features like alarm clock and messaging.
How We Feel is a well-being journaling app that helps users learn about regulating their emotions by spotting trends and patterns.
How it inspired US
It's clutter-free and intent-driven design.
It's rejection of the desktop metaphor and app ecosystems
How it inspired US
It's Light Operating System, which is designed to be used as little as possible.
How it inspired US
It's approach to educating the user about themselves.
It's UI design.
We performed an ideation sprint – each team member came up with 20 ideas, ranging from visual/UI and feature ideas to reimagining information design on a mobile OS and new metaphors to consider. The result of the discussion and affinity mapping activity that ensued was team consensus on our design direction.
By removing apps and solely focusing on relationships we wanted to use limitations as a method of creating a unique value proposition for smartphone users.
Social health is unique to each individual. This framework uses the two key aspects that drive human-human connection - talking and doing stuff together.
It aims to help users customize these 2 aspects and live in alignment with them.
Whether we're aware of it or not, we prioritize certain people in our lives.
Conversations lead to stronger bonds and more meaningful relationships.
Engaging with people for in-person activities is an antidote to loneliness.
After several iterations, I arrived at this simple IA. An AI driven natural language command-line became central to the home screen. Swiping up and down would take the user to the social health and people portals respectively.